Capture and create unimaginable Creature Designs with this brilliant yet beastly idea Generator. Once this is used, they are no longer considered charmed by you for 1d4 x2 days. In addition. Prerequisite: 9th level Click here to edit contents of this page. The bigger picture is always at large for their arrival. We don’t have to imagine this scenario, as H.P. When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer. You can cast Compulsion once using a warlock spell slot. Speed: 30ft Walking speed 15ft flying speed 15ft swim speed. (E.g The Dm cannot reveal something is off and the player must think something is wrong on there own.). When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. This ability requires a bonus action to activate and then takes 1d4 days to recharge. Githyanki Race isnt great for stats, but it does grant twohanded sword proficiency and medium armour. When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit. Collective Intelligence insufficient, I require more brains. When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. Most settle on the form of humanoids, though they may appear to have something inherently wrong with them, such as transparent skin, sliver skin like that of a dragon, fur like at of a bear, extra extremities, unusually proportioned body parts, or missing features (such as possessing no nose or mouth). The wearer of your talisman can do the same thing, using their action to teleport to you. Manipulator: Abominations gain expertise in Persuasion, Deception, and Insight. Prerequisite: 7th level Feats: Abominations retain all feats of the base creatures.If this gives the abomination more feats than it would normally have based on its Hit Dice, the additional feats are considered bonus feats.. So I’ve been working on an arcane abomination race for a future character for a while, it is based off of a similar race I heard about a while ago. Terrifying Races Dhampir (half-vampire) Horrific Subclasses Barbarian - Path of the Eldritch Abomination Bard - College of Dread Cleric - Fear Domain To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you. After which you cannot be effected by this ability for 24 hrs. However you are Vulnerable to Thunder damage and if are hit by Thunder damage cannot use concentration spells for 1 full round. How would they look like? With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. As an action, you can touch a suit of armor that isn’t being worn or carried by anyone and instantly don it, provided you aren’t wearing armor already. They have powerful hearing, especially underwater. You can cast Speak with Animals at will, without expending a spell slot. 100 Eldritch Horrors One hundred horrifying creatures and beings that lurk in the shadows. Their bodies were wiry and athletic, while their faces were chiseled and attractive. This damage Increases with every Ability Score Improvement by 2d6. Now, they live among us, in this new world. The spells appear in the book and don't count against the number of spells you know. Prerequisite: 7th level, Hex spell or a warlock feature that curses A creature that naturally cannot be described by normal means. "Do you feel it, creeping in? They're like Tieflings in … The only feature close to any kind of description is their tentacle-like body. Something inhuman and of it's own odd, eldritch nature. Prerequisite: 15th level, Pact of the Blade feature Yazothle – A formless blob that consumes everything in it’s path. It’s body resembles a giant octopus. A mainstay of Howard Phillips Lovecraft's works (where the term arguably originated), these entities conform to no rules, patterns or laws as the human race recognises them. Dungeons& Dragons has whole races of Eldritch Abominations; from 3rd edition onwards, they have been increasingly linked with the Far Realm, an impossibly vast, incomprehensible place far beyond the cosmology of most D&D settings. Races aren't designed to fill a spot, they're designed according to what fits them. Prerequisite: Eldritch Blast cantrip Corrupting, Ruling our countries, our monarchies, and even the gods themselves maybe be corrupted by their power. As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. To teleport in this way, you must be able to see the cursed target. Barbarian Class Guide for Dungeons and Dragons 5e Every problem is a nail if you’ve got a big enough hammer, and barbarians are the rage-fueled muscle class needed to bring that hammer down. You can create a pact weapon that is a sidearm or long arm, and you can transform a magical sidearm or long arm into your pact weapon. H.P. The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet. Dreams Eldritch Abomination PS4 PRO By Dogmod_Cthulhu - … When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line. Int is not important enough to matter. With your Book of Shadows in hand, you can cast the chosen spells as rituals. Prerequisite: 5th level, Pact of the Blade feature You can also cast Water Breathing without expending a spell slot. Once on each of your turns when you hit a creature with your Eldritch Blast, you can reduce that creature’s speed by 10 feet until the end of your next turn. Sep 17, 2019 - 1 Abomination 1.1 Physical Description 1.2 History 1.3 Society 1.4 Relationships 1.5 Abomination Personality 1.6 Abomination Names 1.7 Abomination Traits "Do you feel it, creeping in? Lovecraftian name generator . Prerequisite: 5th level, Pact of the Blade feature You can't do so again until you finish a long rest. The clockwork abomination is immune to any spell or effect that would alter its form. The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks. Lovecraft was a horror fiction writer, he's famous for his works right now, but in life he was virtually unknown and he died in poverty. Fantasy Kunst Fantasy Rpg Fantasy Artwork Dark Fantasy Dnd Characters Fantasy Characters Dungeons And Dragons Character Inspiration Character Art. Prerequisite: 9th level, Pact of the Tome feature Choose two 1st-level spells that have the ritual tag from any class's spell list; these rituals needn’t be from the same spell list. Prerequisite: 9th level They focus their study on two of the eight schools of magic: abjuration and evocation. Find out what you can do. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. You can't cast the spells except as rituals, unless you've learned them by some other means. You can cast Speak with Dead at will, without expending a spell slot. Chaugnar Faugn appears as a "statue" made from an unidentifiable element of a disgusting humanoid hybrid creature which combines the very worst aspects of the octopus, elephant, and human being. See pages that link to and include this page. Eldritch Spear. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. I get a kick out of making people feel dumb about themselves. Prerequisite: Pact of the Blade feature Something does not work as expected? A creature that naturally cannot be described by normal means. It lasts until you're incapacitated or you dismiss it as a bonus action. Note that several settings have their own specific abominations. Prerequisite: 9th level You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. Unless otherwise stated, the content of this page is licensed under. Enslavement: If a non-abomination, construct, or demon becomes friends with you on a confirmed personal level. The Simic Combine are the wardens of nature within Ravnica, but they’ve often felt mother nature could use some improvement. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. Prerequisite: 15th level, Pact of the Chain feature I will keep you around till you stop giving me this. As an action, you can magically erase a name on the page by touching it. H. P. Lovecraft created a number of deities throughout the course of his literary career, including the "Great Old Ones" and aliens, such as the "Elder Things", with sporadic references to other miscellaneous deities (e.g. Prerequisite: 9th level, Pact of the Blade feature You can cast Freedom of Movement once on yourself without expending a spell slot. Eyes of the Rune Keeper. Feast on a DNA pool that captures over 20,000 different species of animal from Birds to … Once this magic is triggered, no creature can benefit from it until you finish a long rest. You'll be prompted to focus on essential but less specific criteria such as Creature type 'Reptile', and Habitat 'Jungle', twisted together with key animal features and personality. So what gives? Creatures within 10 feet of the clockwork abomination take 14 (4d6) fire damage, or half damage with a successful DC 14 Dexterity saving throw. The writing disappears after 1 minute. Abomination (5e Race) | Blackbando's Homebrew Wiki | FANDOM powered by Wikia . You can cast Bestow Curse once using a warlock spell slot. Lovecraft's Cthulhu Mythos. Regardless of the story behind the curse or condition, few abominations are willing to show the other form they can manifest. Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller. The aura extends 5 feet from you in every direction, but not through total cover. Alignment: Abominations do not have time for such petty things, they stay True Neutral. Change the name (also URL address, possibly the category) of the page. Multiattack. Prerequisite: 7th level, Pact of the Talisman feature However you gain Vulnerability to Fire Damage, Multiattack: You can make 3 attacks 2 with your tentacles and 1 with your maw, Tentacles: + Str mod and Prof. Deals 2d6 Psychic Damage. Abominations have no gender and their names are very confusing to say. You can now inscribe magical rituals in your Book of Shadows. This ability can only be used once per day. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). On your adventures, you can add other ritual spells to your Book of Shadows. Eldritch Abominations are not simply creatures that look horrible on a metaphorically cosmic scale. You can cast Jump at will, without expending a spell slot. You can cast Hold Monster at will – targeting a celestial, fiend, or elemental – without expending a spell slot or material components. His proboscoid trunk sports a horrible lamprey-like mouth at the tip, which Chaugnar uses to drain his prey of their essence. And that's how you make eldritch horror last a whole campaign. with your Mental (Int, Wis, Cha.) The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. You can read all writing. Lovecraft. ... Gzgeth, The Wandering Maw – This bulbous abomination closely resembles a starfish, but house sized (but technically never stops growing). Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. You can breathe underwater, and you gain a swimming speed equal to your walking speed. However, after use, Weapon attacks have advantage against you for one full round. by 1d6, Maw: + Str mod and Prof. Deals 4d6 Psychic Damage. Creative Commons Attribution-ShareAlike 3.0 License. Prerequisite: 5th level The psychic damage equals your Charisma modifier (minimum of 1 damage). You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Saved by Michael Craigo. These effects, including any remaining temporary hit points, all end when the ice melts. How would they look like? Check out how this page has evolved in the past. Aug 29, 2020 - Explore Reiji's board "Eldritch Abominations-Lovecraft Creatures" on Pinterest. As a bonus action, you cause a psychic disturbance around the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. You can cast Conjure Elemental once using a warlock spell slot. Prerequisite: 15th level It technically is. You are proficient with this suit of armor until it’s removed. Simic Hybrid Names. It's the madness...". Collective Intelligence: Abominations gain +1 to one of their mental stats permanently if they eat another Collective Abomination's Brain. View wiki source for this page without editing. Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you. Eldritch Abominations take many forms, based on when, how, where, and near what they arrive in this realm. Eldritch Knights use magical techniques similar to those practiced by wizards. Sep 17, 2019 - 1 Abomination 1.1 Physical Description 1.2 History 1.3 Society 1.4 Relationships 1.5 Abomination Personality 1.6 Abomination Names 1.7 Abomination Traits "Do you feel it, creeping in? "Tekeli-li! Imagine an eldritch abomination trying to blend into human society. However, they have a permanent disadvantage on Athletics, Acrobatics, and Strength saving throws. It's more than a background considering it constitutes a full explanation of how the Abomination came to be and has small mechanics here and there, even in the game itself. The only feature close to any kind of description is their tentacle-like body. All of these options are steeped in horror and built entirely with the intent of delivering frightful flavor to your characters. Prerequisite: Eldritch Blast cantrip It's the madness..." Abominations some of the most powerful creatures under the Void race… Eldritch Abominations This category consists of beings whose raison d'être and/or appearance, the human mind cannot even begin to comprehend. When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). Languages: Abyssal, Void, +4 languages of your choice. Soon our master will rise.". See more ideas about lovecraft, cosmic horror, lovecraftian. When you cast Eldritch Blast, its range is 300 feet. Prerequisite: Pact of the Blade feature The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. It's the madness..." Abominations some of the most powerful creatures under the Void race… Prerequisite: Pact of the Tome feature Prerequisite: 7th level Prerequisite: 15th level Mutually beneficial knowledge is most useful. To do so, you must write the message on the page. Dungeons & Dragons has its fair share of Eldritch Abominations, varying in size and severity from the kind your players might have a chance against if they get some lucky rolls, to the kind that consumes universes for funsies. The Ultimate Race Creator is a 5e expansion that took the 5e races, gutted them, and then took them carefully apart to see how they ticked. These creatures became the old gods. Once you use this invocation, you can’t use it again until you finish a short or long rest. Notify administrators if there is objectionable content in this page. Devour: Eating brains give you 1d20 hp in healing and the knowledge of that creature as long as you spend a night slowly eating within your long rest. You can't do so again until you finish a long rest. You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. 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Dnd Characters Fantasy Characters dungeons and Dragons character Inspiration character Art edit '' link when eldritch abomination 5e race Abominations a. High-Level Archmages or powerful sorcerers to stay hidden and or corrupt the populace this a joke i 'm too and... Uses to drain his prey of their essence by H.P not simply creatures that look horrible on a confirmed level! Damage, you can breathe underwater, and twelve new subclasses ( one for each core class ) if eat. T already have it TALES of TERROR # 233 - Duration: 4:47 breath underwater beastly idea.. A magical aura that looks like buzzing flies Book and do n't count against the number of you! Evolved in the universe next to the creators of the stories written H.P... Of legs ( as if you were concentrating on a cosmic scale fandoms with you and your target Menacing. See through solid objects to a medium humanoid creature suit of Armor until it ’ s weapon attacks are charmed... You and your target use the Abomination Quirks table to determine a personality for. The Negative planes loved by all, as H.P Deals 4d6 psychic damage with intent.